Entry tags:
» app for exsilium;
» PLAYER INFORMATION
Player NAME: Kat
Current AGE: 20
Player TIME ZONE: CST
Personal JOURNAL:
chasmas i suppose there is nothing there yet though whoops
IM & SERVICE: auctumnae @ aim
Player PLURK:
chasmas though i have yet to use it
Current CHARACTERS: N/A
» CHARACTER INFORMATION
Character NAME: Kara Zor-El
Canon & MEDIUM: DC Comics, and uh. Comics.
Canon PULL-POINT: Pre-Flashpoint & DCnU, post-everything else
Character AGE: ... UH. Technically somewhere in her late forties to early fifties, practically about 19.
Character ABILITIES:
Character HISTORY:
Character PERSONALITY:
» EXSILIUM INFORMATION
Chosen WEAPON: Kara's weapon will be a small silver orb from the armory. But it will look like an orb that used to belong to her first friend on Earth. As she trains with it, she'll be able to use it to record situations and use it as a sort of video camera/audio recorder with never ending memory. After training with it for a really long time, it will be able to show Kara different angles of the battle and help her find weak points to take advantage of.
Character INVENTORY:
» SAMPLES
First PERSON:
Third PERSON:
» ADDITIONAL NOTES
Nada!!
Player NAME: Kat
Current AGE: 20
Player TIME ZONE: CST
Personal JOURNAL:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
IM & SERVICE: auctumnae @ aim
Player PLURK:
Current CHARACTERS: N/A
» CHARACTER INFORMATION
Character NAME: Kara Zor-El
Canon & MEDIUM: DC Comics, and uh. Comics.
Canon PULL-POINT: Pre-Flashpoint & DCnU, post-everything else
Character AGE: ... UH. Technically somewhere in her late forties to early fifties, practically about 19.
Character ABILITIES:
As a Kryptonian, Kara's biology gives her the power of solar energy absorption. Her cells absorb and process radiation and all that other good junk from the sun in a way completely different than human cells. And since different suns give off different types of radiation, it wasn't until she left the red sun of Krypton behind and came to Earth, with a yellow sun, that she developed superhuman powers.
The list entitled POWERS THE SUN GIVES KRYPTONIANS includes:
→ superhuman strength, stamina and speed
→ enhanced senses
→ nigh invulnerability
→ flight
→ freeze breath
→ something like fifty different kinds of vision
In addition to her superhuman powers, Kara is also a skilled fighter. She doesn't actually need her powers to kick ass and take names. She spent months living on Paradise Island and training with the Amazons. She was trained by freaking Batman. Girl knows how to handle herself in a fight. Not only that, she's incredibly smart too. Kara may not be the best at planning all the time, but when she gets an idea in her head, it's usually a pretty sound strategy. (See: a few of her fights with the JLA and her fight with Bizarro Supergirl against the weird alien thing.) She's also a really freaking amazing engineer. She can MacGuyver stuff like you would not believe. Which makes her one hell of a superhero.
Character HISTORY:
Wikipedia page and her page at the DC wikia which is of dubious quality but generally has the big facts right. Aaaand since I've got a Brief History of Kara written up, you get that too.
Kara, like almost every comics character in existence, has a very convoluted history, filled with multiple story arcs and written by numerous people. Despite the fact that this incarnation of her has only been around for about six years real-time, Kara's had a number of writers on her book, a storyline that's been completely retconned, and a complete overhaul of her personality.
The basics of her history are this: Kara Zor-El was born on the planet Krypton to Zor-El, her father, and Alura, her mother. When she was very young, Krypton was destroyed and the city she lived in, Argo City, was just barely saved by the force-field that surrounded it. The force-field couldn't hold out forever though, and before the last of the Kryptonians could find a place to settle down and call home, Brainiac invaded, used a shrinking ray to shrink and bottle the city like he had the Kryptonian city of Kandor years before.
Zor-El and Alura, worried for their daughter's safety, sent Kara out in a rocket they had built just before the city was bottled. The rocket was set to go to Earth, the planet where her uncle, Jor-El, sent his son, Kal-El, better known as Superman, when Krypton was destroyed.
Kara's ship crash-landed in Gotham City where she was found by none other than the Batman himself. In a rather odd series of events that included kidnapping, brainwashing, and faking her death, Kara became Supergirl.
From there on out, it's been a rough road for her. The events of Infinite Crisis happened shortly after she became a heroine and that threw the entirety of the DC Comics 'verse for a loop or three. For a while after that it was one thing after another, after another that lead to Kara going, well. Almost insane and definitely psychotic. Hearing voices and having the urge to murder Superman is never a good thing. Unfortunately, the event that snaps her out of it gets completely retconned, so that entire story arc is something that's best not talked about.
After she got her stuff together and figured out how to get back to something resembling normal (and after a change of writers for her book) Kara has had a more coherent run of things. She got a secret identity and her own surrogate aunt in Lana Lang. The bottled cities of Kandor and Argo City were found and the Kryptonians got their own planet again, New Krypton. Kryptonians have really crappy luck, though, and New Krypton was attacked by Brainiac and Lex Luthor shortly after it was settled and, while they were able to drive the villains back, it devastated them, ended up in the planet's destruction and led one of their own to declare war on planet Earth. (There's more to it than this, but New Krypton was a year-long clusterfuck and if I tried to explain all of it this thing would be about twenty pages long.)
Kara disappeared for about two months after that to deal with the worst of her grief. When she returns to Earth, she's confused and looking for a purpose in life. She contemplated giving up the cape for a while, but after pretty much getting disowned by her adopted aunt and having adventures on Bizarro World with Bizarro Supergirl, she realized that she couldn't ever give that up and kept on being Supergirl.
Shortly after that, the incident with the Starheart happens in the pages of JSA and JLA and Kara ends up joining the Justice League of America. No one's really sure what that was all about. Not even the characters themselves. The important part here is Kara joined the JLA and had a bunch of adventures with them, one of which helped shove her through the last giant hurdle of her grief over New Krypton.
Eventually, at the very end of the book, that incarnation of the JLA disbands and then the reboot hits!! But it can be assumed that, from what happens in the other books Kara was in at the time, she just kept on doin' her Supergirl thing while living with Lana and debating on whether or not she wanted to go to college despite the fact that she's actually closer to 20 than she is 17. But that's comics for you, always making characters younger than they really should be.
Character PERSONALITY:
Kara's a bit of a complicated character, due in part to the fact that she's had a lot go on in her short life. And, really, that's where one of her defining characteristics comes from. She never gives up. No matter how many times life slams her back to rock bottom, she keeps getting up and doing what she needs to. Even when she says she's quitting she can never quite make it stick. The girl's hella determined and, well. Somewhat hard-headed too.
Unfortunately, Kara's also got a bit of a temper on her. She gets annoyed fairly fast, though it takes a lot to make her really blow her fuse. But even so, with her tendency towards fists first, conversation later it can be a bit of a dangerous thing. Her fighting attitude, since I mentioned it, is a pretty interesting part of her. Kara is a warrior. She wasn't always, but time with the Amazons has turned her into one. She has no fight or flight response--her natural instinct when faced with her fears is to dig her heels in and punch things in the face. And, if it ever came down to it, she'd do whatever it took to stop someone. Yes, probably even breaking the cardinal superhero rule of Thou Shalt Not Kill. It's never been explicitly stated, but it's been hinted at in canon that she holds it a little looser than her uptight cousin in the red shorts.
For her, it's a logic thing more than a moral thing. When she really gets down to it, she takes the past of least resistance. The easiest and most effective way to do things is the way it should be done. Even if it's a little ruthless. It just makes sense to do things that way. The scientist in her wouldn't let her try anything else. Sadly, the scientist in her also makes her do things like ask questions in the middle of a fight because she's just too dang curious about things.
But Kara's not all fists and grief and grit. She can be downright peppy when she wants to be--though it doesn't happen as often as it maybe should. Snark is kind of a thing with her and she often makes with the witty banter. And the movie references. (Everything she knows about humanity she learned from Batman and Netflix. I wish this was a joke.) Give her an opening and she'll make a sly remark with a smile on her face. She'll do it even faster if it's to cheer someone up.
'Cause she really cares about people. She truly, genuinely does. Even the jerks. There's no way she'd be able to do the things that she does if she didn't care about people an absurd amount. But everything when taken to an extreme can be a weakness and Kara's caring is just that. She can sometimes go too far trying to save people. And she shoulders a whole crap ton of guilt that she shouldn't. She and Spider-Man could have a serious guilt-off.
Superhero stuff aside, Kara's also just a teenage girl. She's forever a little out of place because of the whole alien thing, but she's constantly looking for somewhere to belong. It's every teenager's struggle. Her's is just a little more difficult than others'. Especially when one considers her desire for recognition--from her mentors especially--and then remembers that she's gotten a lot of bad press in her life. And that one of her mentor's she's super (heh) close to is Batman. He of the emotional constipation.
All these crazy bits and pieces fit together in one awkwardly girl-shaped hero. She's still got some growing to do, even if she is more settled into herself at her canon point than she ever was before, but then again... that's most characters.
» EXSILIUM INFORMATION
Chosen WEAPON: Kara's weapon will be a small silver orb from the armory. But it will look like an orb that used to belong to her first friend on Earth. As she trains with it, she'll be able to use it to record situations and use it as a sort of video camera/audio recorder with never ending memory. After training with it for a really long time, it will be able to show Kara different angles of the battle and help her find weak points to take advantage of.
Character INVENTORY:
→ one (1) Supergirl costume
→ one (1) backpack containing:
→ one (1) pair of fashionable glasses
→ one (1) outfit consisting of a t-shirt, jeans, Met U hoodie, and sneakers
→ three (3) hair ties
→ one (1) sketchbook
→ one (1) pencil bag and contents
» SAMPLES
First PERSON:
[ the video feed opens up on a blonde girl, her hair piled up on her head in a messy bun, nervously shoving her glasses up her nose. ]
Hi, there! [ she smiles ] I'm Linda Lang and I'm kinda new here. This is... pretty crazy. I mean, getting pulled from another world into a situation like this? It's something I'd expect Jimmy to tell me about when I go visit my aunt Lana at the Daily Planet. Or maybe something out of those shows on the SyFy channel.
Anyway... I'm still kinda processing all this. [ that is a big fat lie. she's done this kind of thing too many times before. ] Does adjustment usually take a while?
Third PERSON:
Falling to the platform is disorienting. It doesn't hurt--not much does--but it throws Kara for a loop. When the woman comes in, the feeling of disorientation grows. Her robes remind Kara of Krypton, just a little. The explanation the woman gives of the world, while odd, doesn't blow Kara's mind. Instead, she frowns, wrinkles appearing between her brows. A little common courtesy would be nice. She's okay with helping people with their problems, but would it kill them to ask before abducting her?
The armory is impressive. The knowledge that whatever weapon Kara chooses will become semi-sentient is even more impressive. She's got all kind of future and alien tech knowledge, but nothing even compares to that. For a moment, she debates making one of her powers her weapon. And then she thinks about them being sentient and shudders. No, a weapon outside of herself is probably a better idea. Less chance of things getting really incredibly awkward that way.
A glint of silver catches her eye, and she turns. A small orb sits nestled between a scimitar and an impressive looking spear. It's... familiar. As she moves closer, it becomes clear that it's not the orb she's seen before, the one belonging to Lyla and Donna. But it looks a little bit like it. Carefully, she picks it up, tests its weight in her hands. It feels--it feels right. "This one," she tells the robed woman.
They move on from the armory and Kara listens attentively. Thank Rao for an eidetic memory, she thinks, because this would be hell to remember without it. The tablet and ticket are carefully placed in her backpack, and the key is tucked into a pocket in her skort. "You're welcome," she says in reply to the woman's thanks. And then...
Then it's time to see what this new world has to offer.
» ADDITIONAL NOTES
Nada!!